Monday, September 5, 2011

Clan war Kinjutsu rewards

These are the rewards of Kinjutsu during the war of clans of season present.
You can also read elements to Clan war behind and clan war weapon rewards.

Season I


Taijutsu: Death touch Palm
Damage: 62 x 4
CP: 10
Cooling: 12
Effect: Restrict the enemy for 2 laps

Season II


Genjutsu: Profusion of Ghost
Damage: 0
CP: 200
Cooling: 12
Effect: Reduce CP 55%, to the ability of fate in cooling 1 lap

Season III


Genjutsu: Ecstasy of sound
Damage: 0
CP: 200
Cooling: 14
Effect: Destination restrict and reduce the damage to the attack in a 100% (2 laps)

Season IV


Taijutsu: Sakura Ryu
Damage: 328
CP: 10
Cooling: 10
Effect: Disable the fate of healing himself (6 laps)

Season V


Genjutsu: Cube illusion
Damage: 0
CP: 200
Cooling: 14
Effect: Destination needs to consume 40% additional COP to break the kekkai and 3% reduction in HP and CP when they attack with weapons.(3 laps)

Season VI


Taijutsu: Pishamen Ryu
Damage: 164 x 3
CP: 10
Cooling: 12
Effect: After using this skill in a destination, who attacks the same fate within the next two turns can recover HP.
(Amount: 15% of the damage done)

Season VII


Genjutsu: Silver chain Bundle
Damage: 0
CP: 200
Cooling: 14
Effect: Fate of blocking for 3 turns when HP is less than 50%, reduce attack 100% damage to the HP destination is 50% or higher

Season VIII


Genjutsu: Yatagarasu
Damage: 0
CP: 200
Cooling: 14
Effect: The first enemy that attack the user after the buff will receive a random State (stun, sleep, restriction, prison) (3 turns)

Season IX


Taijutsu: Burning night Phoenix
Damage: 164 x 2
CP: 10
Cooling: 10
Effect: Burn 3% HP (4 laps)

Season X


Taijutsu: Dynamic Dragon strike
Damage: 328
CP: 10
Cooling: 10
Effect: Reduce the damage to the attack of the enemy in a 98% (shift 4)

Season XI


Genjutsu: Darkness chain Seal
Damage: 0
CP: 200
Cooling: 14
Effect: Reducing the precision of the destination and avoid a 120% (2 laps)

12Th season


Genjutsu: Kejsumaru
Damage: 0
CP: 200
Cooling: 14
Effect: Recover HP after attack (110% of attack damage) (3 turns)

Season XIII


Taijutsu: Violent earthquake Fist
Damage: 488
CP: 10
Cooling: 10
Effect: Eliminating been positive all enemy and reducing its dodge by 20% (3 turns)

Season XIV


Taijutsu: Progress of the Meridian
Damage: 0
CP: 10
Cooling: 14
Effect: Create an armor of chakra that bounces 90% damage back to the enemy and regain hp 8% (3turns)
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Season XV


Genjutsu:great ball of Devil World
CP: 200
Cooling: 14
Effect: Release a dark kekkai to weaken the will of enemies. Reduce the damage by 45%, purify and rate of Doge

Season XVI


Kinjutsu: Camouflage makeup
Damage: 0
CP:
Cooling:
Effect: Eliminating negative state 1 turn, ignore all incoming damage for 3 laps, but the damage will be reduced to 50% for 3 laps.

The Ninja Saga related posts Ninja Saga skill

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