These are the rewards of Kinjutsu during the war of clans of season present.
You can also read elements to Clan war behind and clan war weapon rewards.
Taijutsu: Death touch Palm
Damage: 62 x 4
CP: 10
Cooling: 12
Effect: Restrict the enemy for 2 laps
Genjutsu: Profusion of Ghost
Damage: 0
CP: 200
Cooling: 12
Effect: Reduce CP 55%, to the ability of fate in cooling 1 lap
Genjutsu: Ecstasy of sound
Damage: 0
CP: 200
Cooling: 14
Effect: Destination restrict and reduce the damage to the attack in a 100% (2 laps)
Taijutsu: Sakura Ryu
Damage: 328
CP: 10
Cooling: 10
Effect: Disable the fate of healing himself (6 laps)
Genjutsu: Cube illusion
Damage: 0
CP: 200
Cooling: 14
Effect: Destination needs to consume 40% additional COP to break the kekkai and 3% reduction in HP and CP when they attack with weapons.(3 laps)
Taijutsu: Pishamen Ryu
Damage: 164 x 3
CP: 10
Cooling: 12
Effect: After using this skill in a destination, who attacks the same fate within the next two turns can recover HP.
(Amount: 15% of the damage done)
Genjutsu: Silver chain Bundle
Damage: 0
CP: 200
Cooling: 14
Effect: Fate of blocking for 3 turns when HP is less than 50%, reduce attack 100% damage to the HP destination is 50% or higher
Genjutsu: Yatagarasu
Damage: 0
CP: 200
Cooling: 14
Effect: The first enemy that attack the user after the buff will receive a random State (stun, sleep, restriction, prison) (3 turns)
Taijutsu: Burning night Phoenix
Damage: 164 x 2
CP: 10
Cooling: 10
Effect: Burn 3% HP (4 laps)
Taijutsu: Dynamic Dragon strike
Damage: 328
CP: 10
Cooling: 10
Effect: Reduce the damage to the attack of the enemy in a 98% (shift 4)
Genjutsu: Darkness chain Seal
Damage: 0
CP: 200
Cooling: 14
Effect: Reducing the precision of the destination and avoid a 120% (2 laps)
Genjutsu: Kejsumaru
Damage: 0
CP: 200
Cooling: 14
Effect: Recover HP after attack (110% of attack damage) (3 turns)
Taijutsu: Violent earthquake Fist
Damage: 488
CP: 10
Cooling: 10
Effect: Eliminating been positive all enemy and reducing its dodge by 20% (3 turns)
Taijutsu: Progress of the Meridian
Damage: 0
CP: 10
Cooling: 14
Effect: Create an armor of chakra that bounces 90% damage back to the enemy and regain hp 8% (3turns)
Genjutsu:great ball of Devil World
CP: 200
Cooling: 14
Effect: Release a dark kekkai to weaken the will of enemies. Reduce the damage by 45%, purify and rate of Doge
Kinjutsu: Camouflage makeup
Damage: 0
CP:
Cooling:
Effect: Eliminating negative state 1 turn, ignore all incoming damage for 3 laps, but the damage will be reduced to 50% for 3 laps.
The Ninja Saga related posts Ninja Saga skill
You can also read elements to Clan war behind and clan war weapon rewards.
Season I
Taijutsu: Death touch Palm
Damage: 62 x 4
CP: 10
Cooling: 12
Effect: Restrict the enemy for 2 laps
Season II
Genjutsu: Profusion of Ghost
Damage: 0
CP: 200
Cooling: 12
Effect: Reduce CP 55%, to the ability of fate in cooling 1 lap
Season III
Genjutsu: Ecstasy of sound
Damage: 0
CP: 200
Cooling: 14
Effect: Destination restrict and reduce the damage to the attack in a 100% (2 laps)
Season IV
Taijutsu: Sakura Ryu
Damage: 328
CP: 10
Cooling: 10
Effect: Disable the fate of healing himself (6 laps)
Season V
Genjutsu: Cube illusion
Damage: 0
CP: 200
Cooling: 14
Effect: Destination needs to consume 40% additional COP to break the kekkai and 3% reduction in HP and CP when they attack with weapons.(3 laps)
Season VI
Taijutsu: Pishamen Ryu
Damage: 164 x 3
CP: 10
Cooling: 12
Effect: After using this skill in a destination, who attacks the same fate within the next two turns can recover HP.
(Amount: 15% of the damage done)
Season VII
Genjutsu: Silver chain Bundle
Damage: 0
CP: 200
Cooling: 14
Effect: Fate of blocking for 3 turns when HP is less than 50%, reduce attack 100% damage to the HP destination is 50% or higher
Season VIII
Genjutsu: Yatagarasu
Damage: 0
CP: 200
Cooling: 14
Effect: The first enemy that attack the user after the buff will receive a random State (stun, sleep, restriction, prison) (3 turns)
Season IX
Taijutsu: Burning night Phoenix
Damage: 164 x 2
CP: 10
Cooling: 10
Effect: Burn 3% HP (4 laps)
Season X
Taijutsu: Dynamic Dragon strike
Damage: 328
CP: 10
Cooling: 10
Effect: Reduce the damage to the attack of the enemy in a 98% (shift 4)
Season XI
Genjutsu: Darkness chain Seal
Damage: 0
CP: 200
Cooling: 14
Effect: Reducing the precision of the destination and avoid a 120% (2 laps)
12Th season
Genjutsu: Kejsumaru
Damage: 0
CP: 200
Cooling: 14
Effect: Recover HP after attack (110% of attack damage) (3 turns)
Season XIII
Taijutsu: Violent earthquake Fist
Damage: 488
CP: 10
Cooling: 10
Effect: Eliminating been positive all enemy and reducing its dodge by 20% (3 turns)
Season XIV
Taijutsu: Progress of the Meridian
Damage: 0
CP: 10
Cooling: 14
Effect: Create an armor of chakra that bounces 90% damage back to the enemy and regain hp 8% (3turns)
Season XV
Genjutsu:great ball of Devil World
CP: 200
Cooling: 14
Effect: Release a dark kekkai to weaken the will of enemies. Reduce the damage by 45%, purify and rate of Doge
Season XVI
Kinjutsu: Camouflage makeup
Damage: 0
CP:
Cooling:
Effect: Eliminating negative state 1 turn, ignore all incoming damage for 3 laps, but the damage will be reduced to 50% for 3 laps.
The Ninja Saga related posts Ninja Saga skill
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